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click on the images for a larger version
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Interview with Harry Lafnear - Author of Time Bandit
Maarten Martens/Roberto Guzmán - September 6 2003
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1) Can you introduce yourself to the people who haven't heard
from you before? |
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Time Bandit - Harry's most famous work...And an ST classic!
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2) What were your first steps into the world of computers? What were your
first programming experiences? Your first computer? How old were you? |
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The Tandy TRS 80!
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3) Which computers did you own during all those years? |
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The Sanyo 550.
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4)
Let's talk a bit about Time Bandit now. We've been playing Time
Bandit ever since we were kids. Where did you come up with the idea for the game?
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5) Time Bandit is considered a
"Gauntlet" clone. This is not correct since it was released before the Atari classic.
You created a genre, you know that? Actually, the game was originally called "Pharaoh" and was heavily based on the arcade game, Tutankham. If you've never seen it, you wind your way through a scrolling maze looking for keys to get past locks. You shoot tomb monsters and collect treasure along the way. Our twist was that you have a lot more freedom choosing which maps you want to visit, thanks to the Timegates. |
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Tutankham - This is where they got they're idea for Time Bandit.
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And of course, there's Gauntlet. Shortly after Bill and I finished Time Bandit, some friends rushed us off to the arcade to see what they called a Time Bandit clone. Over the years, lots of people have suggested we copied them, and a few that they copied us, but both games were released in such close proximity that I believe they were in development simultaneously. Besides, I can't get too indignant. We didn't ripped-off Gauntlet, but we did borrow a lot from Tutankham. As for creating a genre, I'd love to take credit for that, but Time Bandit was really just another in a long line of maze shoot-em-ups. I think Bill and I did a really good job and made the game stand apart. Maybe we raised the bar or gave the genre an early poster child, but that's as far as I'd go. |
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Gauntlet by Atari - Friend or foe?
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6) How many copies of Time Bandit were sold?
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7) We found some elements of seventies and eighties popular culture in Time
Bandit: Hotel California, Indiana Jones, Star Trek. Did you have a particular source of inspiration when you made the graphics? (I mean a
movie, a comic, a sci-fi novel.). |
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The old west levels in Time Bandit.
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* Angry Elmo (the bouncing red ball creature) is a tribute to the old
Berserker arcade game. |
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The Killer smurfs in the COCO version!
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8) Did you make other games for the ST? Or in general? |
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One of the tables drawn by Harry for the ST game, Pinball Factory
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9) You've also been responsible for Amiga version of the classic "Major
Motion". How did this project come along? Can you tell us a bit more?
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The title screen of Major Motion on the Amiga ... nice!!
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Shortly after Major Motion's release, however, MichTron entered a bleak period and alienated all of their game authors. Eventually, when sales began to drop, MichTron tried converting Atari ST games for the Amiga to generate quick profits. Time Bandit was converted without changes and without input from Bill or me, but MichTron recognized that Major Motion needed an overhaul. People expected pretty graphics on the Amiga. After all, it was touted as a computer for artists. MichTron asked me if I could improve the graphics. Like the other authors, I had misgivings about working on a game again, but I needed the money and worked out a deal for payment in advance. Truth is, I can't really do anything purely for money. I cared about the project and put a lot into it. I completely redesigned the graphics and the road map. To give the graphics a good, solid look, I used a bunch of Matchbox vehicles as models. I still have them. |
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Another Amiga shot of Major Motion. It looks so much better than the old ST version.
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10) Tell us a bit more about
MichTron?
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11)
Whatever happened to Time Bandit 2? what was it about? Did it already have a
story to it? Are there any unreleased screenshots? A demo version perhaps?
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12) What is your all time favorite computer game? |
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Banjo Kazooie for the N64.
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13) What do/did you think of the Atari ST in general, compared to other machines? |
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8 ball - Another one of Harry's ST efforts.
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14) What is your opinion about emulation?
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15) Would you like to share something else with us? Some final thoughts? Greetings... Just thanks. Hearing from folks who enjoyed Time Bandit and the other games is very gratifying. And a special thanks to Kevin Potts, who doesn't get nearly enough credit for the help he rendered play testing Time Bandit and contributing the map designs for the Sphinxes. Regards to all, Thanks a lot Harry. This was a really interesting inteview. Thanks for sharing all this information. The best of luck for the future! And I really hope there will be a Time Bandit 2 one day. Until then, we will all be playing the original one on the ST :-) Special thanks to Roberto Guzmán
for making this interview possible!
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If you
have any comments or questions, make sure to contact Maarten.
© 2003 by “ST
Graveyard”. All rights reserved.