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Interview with Jonathan Wheatman - Of New Dimensions fame
Maarten Martens - February 2003
Introduction
Life moves in mysterious ways sometimes. About half a year ago I participated in
an auction on a Dutch website. A guy named Jonathan Wheatman was selling some
brand new Atari Jaguars. I just thought his name sounded particularly strange
for a Dutch guy, and I hesitated at first. I'm glad I finally gave in. I won the
Jaguar, and I found out Jonathan was an English man with quite a history in the
Atari ST games business. I immediately thought it would be great to interview
him. But this has lead to even more. Jon was kind enough to provide us all his
games as freeware (coming soon!). Even a previously unreleased game "Stuka" can be downloaded for the first
time (and there might even be other games to come)! You can find all the necessary
download links at the bottom of this page. Already a very big thank you,
Jon, for providing us with these goodies!
This is not just any interview, but also the short story of a person with a dream who shook the software industry during the 80's. Enjoy this little trip to the days when anything was possible...
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3) So
your first computer was the Spectrum? Or wasn't it? |
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Pacman, I bet every beginning game programmer tried to create a clone on his own...
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4) When did you first buy an Atari ST? Why?
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5) Let's
start talking games now! You seem to have accomplished a lot at a very young age.
That's just amazing! How old were you actually when you created your first
real game? |
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"Battle Probe" was Jon's first ST game. Programmed at very young age!
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6) Where did you learn to program like that? What language did you use?
How long did it take to create such a game? I learnt to program simply from reading books, I really got into programming on the Commodore 64, my bible was the c64 programmers ref guide (of course). On the C64 game I programmed in 6502 Assembler, from the Atari onwards it was plain 68000 Assembler. It took around six months to create a game. That was normal in them days. |
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The back of the "Battle Probe" box, published by a little company called Crysys.
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7) After the release of Battle Probe you started your own company
"New Dimensions" and created the shooter "Alphamax". You were just 16 years old. Could you tell us a bit more about this change in your
career?
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8)
Sounds impressive. Your third game "Bootiful Babe" uses the same engine as
"Alphamax", yet it looks a lot more professional. Was there a lot altered ? |
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"Alphamax" was the first ST game released by his own company!
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9) "Bootiful Babe" really is a misleading
title, you know! Most people are expecting a really different kind of game
:-) Did you do this on purpose? A little joke? A marketing stunt perhaps? |
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...Or what did you expect? :-)
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10) Do you still keep contact with your team mate?
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11) How was it to be a game creator in those days?
Was there a lot of competition? Could you earn a living with the things you did?
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12) I heard there was a sequel created to Alphamax. Why was it never released?
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13) Are you planning on making them
public, now that the ST emulation scene is booming!
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14) Okay then, about your ST applications. I heard you have worked with other big companies such as mandarin, creating STOS Maestro. What was your part in this project? |
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An add for Maesto!
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15) You seem like a real music/audio buff?
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17) So I guess STOS Maestro was your biggest project then? Or did you do even more? |
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Megamix Master - The software was again designed by Jon!
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Wow, after hearing all of this, I can tell you, you seem to have had the career lots of ST fans can only dream of...Now let's move on to some final roundup questions...
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| 18) What is your all time favorite computer game? Arcade: Defender (of course), luckily it was ported to all systems thanks to the MAME project. Atari ST: Bubble bobble, simple and addictive Commodore 64: Paradroid, what a game |
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Bubble Bobble, a real ST classic indeed!
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What are your future plans? I would like to develop maybe one more game for the Atari ST, just for fun and to prove to myself that I can still do it.
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20) What do/did you think of the Atari ST in general, compared to other machines?
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21) Last but certainly not least! Would you like to share something else with us? (greetings, thoughts...)
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22) Just out of curiosity... Did you ever get that porsche 911?
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Well, that's about it. Thanks a lot, Jon, for everything! I think the ST community will be really appreciating your contributions...And I hope to hear from you again in the future with a stunning release of "Oberon"! Good luck with the VDO project and your future career. Say hi to the family from me :-) Thanks! |
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If you
have any comments or questions, make sure to contact Maarten.
© 2003 by “ST
Graveyard”. All rights reserved.