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The graphics are limited to the ST standard 16 colors palette. But the sprites and backgrounds have
lots of detail, compared to other games of that time (check other titles from MichTron, like
"Mudpies" or "Major Motion"). The sound is poor, but better than the sound of any PC game of that time.
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The
title screen.
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Gameplay
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You are the Bandit, and your adventure starts
at the Timegates area, where you find sixteen time-travel portals that give you access to
an equal number of worlds. During your long journey, you have to fight the Evil Guardians (monsters) of each world, gather treasures, and recover the Artifacts. Once you enter a world, you must find your way out, with a number of keys and locks to open.
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Castle
Greymoon.
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The
Guardians come in different forms: snakes, lions, trolls, spiders, worms,
eyes, aliens, ghosts, bombs and other nasties. You get points (cubits) for the
monsters destroyed with your missiles, for the treasures you collect, and
also for finding keys, locks and solving puzzles. The game begins with 14
lives and you get an additional one with each 1000 cubits. Controls are very smooth and scrolling is fast. According to some magazine reviews, the game is entirely programmed
in machine language.
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The
Excalibur.
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The sixteen worlds are grouped in six categories (time periods):
3 Deep space worlds: Darkside Dare, The Excalibur (a Star Trek adventure), Welkin Island.
3 Future worlds: Major Hazard, Gridville, Omega Complex.
3 Ancient Egypt worlds: The Sentinel, The Guardian, Cheops' Curse.
3 Old west worlds: Old Bomb Factory, Ghost Town, Hotel California.
3 Fantasy worlds: Greymoon Castle, King´s Crown, Underworld Arena.
1 Arcade world: Shadowland (Pac Man clone).
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A
complete map of the timegates area.
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Each world features sixteen levels of increasing complexity (except The
Excalibur world, with just four levels). In some lands, like Castle Greymoon and The Excalibur,
it is necessary to complete some simple puzzles in true text adventure
style (with a very limited parser).
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Cheops'
Curse.
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There are seven
Artifacts in the game. You will find six of them in the last levels of
different worlds and the last one when you manage to complete the sixteen worlds.
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The
Excalibur.
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The
Artifacts
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A great feature of Time Bandit is the two player
mode, which lets two people play the game at the same time. You can play in a cooperative way, but things get better when you fight with the other player! If one player
dies, he is turned into a shadow.
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2 player
mode.
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There are four known ST versions of Time Bandit. The two demos, released with the same version number (.96), have their own history. The first one was a private demo for Michtron, but when the game took much longer to be finished than originally planned, MichTron decided to release it to the public. The authors didn't like that, because they considered that first demo crude, with too many things unfinished, so they polished and released it by themselves using the same number, hoping that people would get their version instead.
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- There is a strange, "futuristic" structure on the Timegates.
- Only five worlds are featured: Major Hazard, Castle Greymoon, Secret Slime Pit (renamed to King´s Crown in the final version), Old Bomb Factory and Shadowland (it doesn´t have an icon).
- Some world icons are not working.
- The worlds look unfinished.
- A letter "T" appears instead of treasure icons.
- Some of the monsters and the monster generators look different.
- You can jump to another world or level using cursor keys (it sometimes crashes).
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Version .96 - "variant 1"
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- The Timegates structure from the previous version was removed.
- More worlds included (for a total of seven): Castle Greymoon, Secret Slime Pit, Shadowland, Omega complex, Major Hazard, Rio Grande Hotel (renamed to Hotel California in the final version), Old bomb Factory.
- There are also more world icons, many not working. I wonder if they planned to include a Centipede clone.
- The wolds look almost finished.
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Version .96 - "variant 2"
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- The first official Atari ST version published by MichTron, featuring the complete 16 worlds.
- Some reviews criticized the lack of a save game option.
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Version 2.0
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- The version shown on this review.
- Almost identical to 2.0. Some minor fixes and a save game feature added.
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Version 2.1 - completely the
same as version 2.0
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ST vs Amiga
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Both versions are completely
identical!
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This is a
shot from the Amiga version! I don't see any diference...
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Conclusion
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Time Bandit remains as one of the best action games of that era. You should give it a try.
Special thanks to Harry
Lafnear!!
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This is
the end, the end my friend!
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